Creation date : 2018
Type of project : Student project
Type of Game : Management
Number of players : 1 Player
Role : Game/AI Designer, Dev, AI Dev

Pitch :
Project G is a 3D isometric view game in which the player embodies a training A.I. whose goal is to train an agent in the art of infiltration.
To do so, you will have to stop his progression with the different means at your disposal to prevent him from reaching the exit of the simulation. But be careful, when you succeed in trapping the agent, he will learn from his mistakes and find a method to avoid failing in the same way.


Description :
Project: G is a concept we created with a team of 6 in six weeks. The goal was to establish a game concept with a procedural aspect. So we chose to create an evolving procedural AI.
The goal of the game is to kill the AI in a certain way. The more we succeed in destroying it in a certain way, the more it will know how to counteract us.
There is also an energy management system to activate traps, doors … and electricity in the areas so that all elements of the area work. The player will also have to force the AI to go to certain areas to get more energy that we need to activate the traps.
What I’ve Done :
For this project, I worked on the game design as well as on the programming aspect of the game and the AI of the game. I had to make, with the help of a colleague, the code and the behavior trees of the AI as well as its procedurality.