Terminus

Creation date: 2016
Type of project : Student project
Type of Game : Board Game Coop/Versus
Number of players : 2-4 Players
Role : Game Designer, Graphic designer,
Card cutter

Pitch :

Save the kingdom of Vapotti with the help of your three allies by bringing the bomb to the end of the train. To get out, you’ll have to return to your starting point, leaving your companions behind.

Description :

Terminus is a Coop/Versus board game in two phases. In the first phase, players will have to help each other to get a bomb to the end of the board using different types of cards that players will draw and the power of the chosen character. When the players reach this goal, they must turn around but this time as a competitor. At least one of the players will not be able to survive the return, if not more. They will use the same cards they drew in the first phase to advance and block the opposing players from progressing.

What I’ve done :

We created ‘Terminus’ as a group of four over a period of six months, at the end of which we created a “marketable” prototype that we presented to a jury of professionals.
On this project I participated in all parts of the game design from game design, graphics to testing and prototype design.

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