Ghost Recon® Breakpoint

Creation date : 2018/2020
Type of project : Professional project, AAA GAS
Type of game : Adventure, Coop, PvP
Numbre of players : 1-8 Players
Role : DevTester

Pitch :

You are sent to Auroa for what appears to be a routine reconnaissance when your helicopter is shot down. The archipelago has fallen into the wrong hands. Face your worst enemies, the Wolves: a fearsome detachment of ex-US soldiers led by your former brother in arms, Colonel Cole D. Walker. As battle-hardened as you are, they are now equipped with the most advanced offensive drones in the world. Wounded, far from any help, you will have to explore Auroa to survive, find new allies and discover what made your former comrades betray you.

What I’ve Done :

On Ghost Recon® Breakpoint, I have been part of the DevTest Network team since April 2019.
My main mission was to ensure the stability and quality of the game’s online systems. This involves connection issues to Ubisoft servers, Coop and PVP sessions as well as the replication of different systems (3C, AI …), online saves …
We also took care of various other issues related to the game Live, such as the smooth running of various patches, or problems related to IAP.
We also had to create and keep up to date different documents related to the tests we do or the subjects we work on.

Before the release of the game, I also had the responsibility, with other members of my team, to ensure the testing of live milestones, such as the two Online Technical Test (OTT) and the Close and Open Beta. So we managed, with the help of Assistant Producer, the implementation of different tests specific to these events, the people working on some related topics, and the follow-up of the tasks to be implemented.

After the release of the game we were also working on the new contents of the different episodes already released and to come. In the latter we can find new systems like the Ghost Experience, allowing to choose the way to play, the Trial mode, allowing to play for free, a limited time, the Friend Pass, allowing to play with people who don’t have the game, as well as other systems more transparent for the players, like the Kill Switch for example, on which my team and I have worked and ensured the proper functioning.

Link :

Ubisoft
Ubisoft Paris Studio
Ghost Recon® Breakpoint

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